

SHIFT + L when a brick is selected will only select the bricks it's currently attached to. These are controls you might want to be familiar with if you're building more advanced creations or want to fine tune your existing ones. When used outside, it will make your vehicle higher quality and more likely to stand out. This can be used outside the editor for the same purpose. INSERT will take a new thumbnail of your vehicle. Useful to see into small areas where visibility is poor, or to see what's attaching to what.ĪLT + H will unhide all bricks, allowing you to see and select them again. When hidden, you can't see or select it but other bricks can still be attached to it.

If an actuator won't move when it should, hit this button and see if it's connected to a static brick it shouldn't be! This can be useful for telling where one brick starts and another ends. X will add an overlay over every brick you've placed, giving a black outline to each brick. This is useful for moving the creation around if you need more space. If you test the vehicle and a piece flys off, press this key and it'll show you exactly what is and isn't connected properly.Ī will select every brick in that creation, regardless of whether it's properly connected or not. This is very important for making sure everything is connected up. L will select every brick currently connected to the brick you have selected. This is useful for getting into smaller, more confined areas of creations or for getting around larger creations quickly. G will allow you to move the brick once it has been placed.Ĭ will allow you to copy the currently selected brick.į will focus you on the selected brick. Pretty self explanatory.ĬONTROL + Z will undo your last inputs for about 10 or so moves back. It also allows you to select multiple bricks at once if held down.ĭELETE will. SHIFT will raise and lower the height of the brick, allowing you to adjust where it goes on the creation. WSAD and QE will rotate the brick around 3 axis, allowing you to orient the brick the way you desire. This is all the basic controls you will need to make a basic car or chassis. However, by default these are not bound to any key. There are some other buttons, such as the green arrow which uploads the vehicle to the workshop, the small person icon to let you exit the editor on foot as well as the little vehicle icon which spawns you with the vehicle. It's very important, as is the previous save command, as no-one likes loosing a vehicle you spent ages working on. It's important that you do this as soon as you can, so you don't loose your progress. This is useful when you're starting off a brand new vehicle. This leads nicely onto the next key:Ĭontrol + Shift + S will allow you to save a vehicle as a new save file. You can only do this if it already has a save file. This is useful for combining two smaller sub assemblies that you might have made as separate vehicles into one larger vehicle.Ĭontrol + S will save the currently opened vehicle. However, instead of opening a new vehicle, it will bring that vehicle into the currently opened vehicle. When you combine these two keys, it will open the same vehicle selection window as before. You can choose between either your own models, workshop vehicles or some of the default ones.Ĭontrols + I merges two vehicles together. From here you can either edit it or spawn it. This will open a window that will allow you to scroll through all your vehicles to open one in the editor. Make sure you save anything before hitting this.Ĭontrol + O opens a vehicle. It will erase anything currently on the screen to let you start again from a fresh slate.

These are related to opening, saving and creating new vehicle files.Ĭontrol + N creates a brand new vehicle file.

This is a section dedicated to the small buttons you see up the top left corner of the editor.
