

Identify performance issues and optimize rendering processes more easily with an extensive set of tools. Render Alembic files directly without any translation with a native procedural. Render hair and fur with this physically based shader, based on the d’Eon and Zinke models for specular and diffuse shading. Produce a wide range of materials and looks with this energy-saving, physically based uber shader. Easily edit, read, and write these files via the C/Python API. Stand-alone command-line rendererĪrnold has a native scene description format stored in human-readable text files. Use Bloom, Light Mixer, Noice, and OptiX denoiser imagers to control lighting effects and automatically denoise after each render. Maximize the power of USD with Arnold in production scenarios. Universal Scene Description (USD) support Integrate Arnold into external applications and create custom shaders, cameras, light filters, and output drivers. Features of Arnold 2023 Flexible and extensible API Powerful denoising solutions offer you the flexibility to use much lower-quality sampling settings. In combination with the Contour Filter, an advanced toon shader provides a non-photorealistic solution. Use another means of tuning images to reduce render times without jeopardizing final image quality. Get power and flexibility to create Arbitrary Output Variables with LPEs to help meet the needs of production. Use Open Shading Language (OSL), an advanced shading language for Global Illumination renderers. Subdivision and displacementĬreate smooth, curved surfaces with support for the Catmull-Clark subdivision. InstancesĮfficiently ray trace instances of many scenes objects with transformation and material override. Render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering. Motion blurģD motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction.

Memory-efficient ray-traced curve primitives help you create complex fur and hair renders. High-performance ray-traced subsurface scattering eliminates the need to tune point clouds. Switch seamlessly between CPU and GPU rendering. From furry creatures to wondrous landscapes, the robust Arnold toolset helps artists render professional-grade 3D characters and complex scenes with ease.
